9/1/2023 0 Comments Caves of qud modsIf your mod scripts are not approved, no files in your mod will be loaded, to prevent definitions from not having the appropriate classes available in the mod's assembly. This approval mechanism is currently only available via the overlay UI so it either must be enabled or mod approval must be disabled for scripting mods to work properly. Since your mod runs with full privileges, users must approve mods each time they change, to allow any changes in code to be screened before they execute. These files are compiled at runtime into an assembly and the type resolver will first check for types in the mod assembly before checking the Caves of Qud game assembly, thus you may add new types or override existing types by including classes with the right naming convention in your mod. You may add new files to it's database of reflectable objects by including. Caves of Qud loads a majority of it's content via reflection.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |